#Title:Unity 3d 3.1 Pro patch
#Tags:unity,pro
#Tags:unity,pro Actual get Unity 3d 3.1 Pro FileFactory
Unity 3d 3.1 Pro
Quote: New Features:
Managed. NET DLLs now dog Be Placed in the project folder and script code Contain dog, Including MonoBehaviours, EditorWindows and ScriptableObjects. This Allows you to move and Stock Into a DLL code, making code sharing Easier Between projects, and making it Easier for middleware developers to create libraries Without sharing the source code. This Was Introduced in Unity 3.0 But Was Not Mentioned in the release notes.
Scripting: Added GL.InvalidateState () to flush the internal cache renderstate in Unity. This is Mostly Useful When writing native code plugins That access the 3D device.
Audio: Added AudioSettings.outputSampleRate. Returns the mixer's output rate, use this to calculate the required hertz range returned from GetSpectrumData ().
Fixes:
Editor: Fixed out of memory heresies When editing very large terrains due to the Undo system.
Editor: Fixed "too many open files" heresy reimporting When a large project with Many shaders on Mac OS X.
Editor: Some textures Would Not say "Not yet Texture compressed" when Importing with the "Compress Textures" Turned off preference.
Editor: Fixed a bug WHERE Unity 2.x project upgrading to normal with normal maps Some maps leave Would Not Mark as NormalMap type properly.
Terrain Engine: Unity 2.x shaders Had Soft lighting Vegetation tree upside down
Shaders: fixed compilation heresies Surface Shader output with large custom structures.
Shaders: wrong syntax in UnityCG.glslinc file (for GLSL shaders).
Graphics: fixed crash in Some Circumstances Projector.
Graphics: Not fixed tangent vectors with GLSL shaders bound Correctly on Some GPUs.
Graphics: fixed dynamic batching Corrupting vertex colors on Direct3D.
Graphics: fixed rendering GL.TRIANGLES counts with large triangle on Direct3D.
Graphics: Some hiccups When Changing fixed non-uniform scale of meshes.
Graphics: Fixed dynamic batching index overflow.
Audio: GetOutputData / GetSpectrumData API changed so it accepts pre-allocate an array INSTEAD OF Allocating On Every call. Old API is deprecated and Mark obsolete.
Unity iOS Fixes:
Fixed texture rendering support on iPad with OS 3.2.
Fixed video autorotation. Pinch gesture zoom video playback DURING now disabled.
Fixed stripping of GUI scrollable area.
Fixed cache invalidation OpenGL ES 1.1, WAS Sometimes Causing Which visual artifacts.
Fixed memory leak render texture.
Android Unity Improvements & Fixes:
Moved plugins folder is, it now uses Assets / Plugins / Android to scan for plugins.
Plugins now support Android standard project layout; / assets, / bin, / libs and / res Will Be merged with the referral package.
Added 'update NECESSARY' notifcation dialog for Samsung devices running OS pre-2.2 firmware.
License Verification Library (LVL) No Longer causes crash.
Added iPhoneUtils.isApplicationGenuineAvailable () To Be Able to determine if application integrity dog be confirmed or not.
Ignore. Meta files (with external version control) When the packaging. Apk.
DefaultImporter Assign assets to platform specific plugin.
Custom manifests Are Now merged with the properties from the editor (like Bundle Identifier, Version and permission flags.)
Ship UnityPlayerActivity as source code template for writing plugins with custom activity classes.
Added support for translucent (RGBA 8888) rendering surface.
com/unity3d/player/UnityPlayerActivity.currentActivity field is now found at com/unity3d/player/UnityPlayer.currentActivity.
iPhoneKeyboard is now display on top of the application, it Supports the basic soft keyboard layouts (URL, Email, Phone, etc).
PlayMovie is now display on top of the application (instead of in a Separate activity) fixes the issue screenCanDarken while playing movies.
The editor now checks for device Specifications Before Trying to deploy in Build & Run.
The editor will try to locate the JDK based on information stored in the registry on Windows.
Being Fixed C # assemblies loaded from the wrong thread, WAS Causing crashes Were loaded if external classes late at runtime.
Fixed rendering textures on OpenGL ES 2.0.
Well, not to bore you again, I leave the links to disengage the engine (which, incidentally, can also lower the Unity site), plus the PATCH to run PRO interpretation. Under the instructions I give you links to the PATCH.
Download
Code: Patch:
http://www.sharingmatrix.com/file/31240549/Unity3.1Patcher.zip
Engine:
http://www.sharingmatrix.com/file/31247785/UnitySetup-3.1.0.part1.rar
http://www.sharingmatrix.com/file/31247823/UnitySetup-3.1.0.part2.rar
http://www.sharingmatrix.com/file/31247611/UnitySetup-3.1.0.part3.rar
http://www.sharingmatrix.com/file/31247933/UnitySetup-3.1.0.part4.rar
http://www.sharingmatrix.com/file/31244851/UnitySetup-3.1.0.part5.rar
Hotfile mirrors (links intercambiables):
(PATCH)
http://hotfile.com/dl/81836661/06ebedd/Unity3.1Patcher.zip.html
http://hotfile.com/dl/81829273/a02d80a/UnitySetup-3.1.0.part1.rar.html
http://hotfile.com/dl/81831162/657a608/UnitySetup-3.1.0.part2.rar.html
http://hotfile.com/dl/81834292/f037795/UnitySetup-3.1.0.part3.rar.html
http://hotfile.com/dl/81836005/221f73b/UnitySetup-3.1.0.part4.rar.html
http://hotfile.com/dl/81836511/140785c/UnitySetup-3.1.0.part5.rar.html
Instructions: After installing the Unity engine, must register as an Indian (not to be recorded, therefore, the trial of interpretation PRO). Done, should shoot the patch, the ending "sitting" on the taskbar. Now what remains is solo shot the Unity, and run them in interpreting PRO.
Note: if you jump over patcher, Unity traarriar� INDIE only interpretation. Shunt, may indicate between India or whenever they open PRO Unity. All-in-one download Unity 3d 3.1 Pro Uploading
Unity 3d 3.1 Pro hotfile download share.
[MU] SWiSH Max v3.0 2009 11 30 WinALL Cracked-BRD
ReaConverter 5.5 Pro
3D MARK VANTAGE + KEYGEN
WGA Remover for Windows XP
[RS] Voice Reader Studio- $499 Software geo
BatteryBar Pro 3.4.4 patch
Speed Commander win x32-64 v13.30 Build 6200 keygen
Groove Server 2010 MSDN (5.2010) crack
GEOMAGIC STUDIO V12 patch
Windows 7 Home Premium (32 Bit) x86 (September 2010) patch
Firestorm 24BiT MULTiFORMAT DVDR patch
Microsoft Office Professional Plus 2010 Final keygen
Avast AntiVirus 4.8 PROFESIONAL Full + Life Time Key(FULL) keygen
Adobe Dreamweaver CS5 + Keygen keygen
Windows 7 ULTIMATE x86/x64 FULLY ACTIVATED (Compressed 900Mb patch
Unity 3d 3.1 Pro patch
Rating | Related Downloads | Downloads |
Larry Young - Unity keygen | 10921 | |
Sinewave - Unity Gain crack | 5549 | |
S.Unity crack | 10805 | |
Unity 2.6.1 Crack for Windows crack | 6019 | |
unity dubs - voyage into paradise crack | 8194 | |
Unity Game Development Essentials patch | 10525 |
#Tags:unity,pro Actual get Unity 3d 3.1 Pro FileFactory
Unity 3d 3.1 Pro
Quote: New Features:
Managed. NET DLLs now dog Be Placed in the project folder and script code Contain dog, Including MonoBehaviours, EditorWindows and ScriptableObjects. This Allows you to move and Stock Into a DLL code, making code sharing Easier Between projects, and making it Easier for middleware developers to create libraries Without sharing the source code. This Was Introduced in Unity 3.0 But Was Not Mentioned in the release notes.
Scripting: Added GL.InvalidateState () to flush the internal cache renderstate in Unity. This is Mostly Useful When writing native code plugins That access the 3D device.
Audio: Added AudioSettings.outputSampleRate. Returns the mixer's output rate, use this to calculate the required hertz range returned from GetSpectrumData ().
Fixes:
Editor: Fixed out of memory heresies When editing very large terrains due to the Undo system.
Editor: Fixed "too many open files" heresy reimporting When a large project with Many shaders on Mac OS X.
Editor: Some textures Would Not say "Not yet Texture compressed" when Importing with the "Compress Textures" Turned off preference.
Editor: Fixed a bug WHERE Unity 2.x project upgrading to normal with normal maps Some maps leave Would Not Mark as NormalMap type properly.
Terrain Engine: Unity 2.x shaders Had Soft lighting Vegetation tree upside down
Shaders: fixed compilation heresies Surface Shader output with large custom structures.
Shaders: wrong syntax in UnityCG.glslinc file (for GLSL shaders).
Graphics: fixed crash in Some Circumstances Projector.
Graphics: Not fixed tangent vectors with GLSL shaders bound Correctly on Some GPUs.
Graphics: fixed dynamic batching Corrupting vertex colors on Direct3D.
Graphics: fixed rendering GL.TRIANGLES counts with large triangle on Direct3D.
Graphics: Some hiccups When Changing fixed non-uniform scale of meshes.
Graphics: Fixed dynamic batching index overflow.
Audio: GetOutputData / GetSpectrumData API changed so it accepts pre-allocate an array INSTEAD OF Allocating On Every call. Old API is deprecated and Mark obsolete.
Unity iOS Fixes:
Fixed texture rendering support on iPad with OS 3.2.
Fixed video autorotation. Pinch gesture zoom video playback DURING now disabled.
Fixed stripping of GUI scrollable area.
Fixed cache invalidation OpenGL ES 1.1, WAS Sometimes Causing Which visual artifacts.
Fixed memory leak render texture.
Android Unity Improvements & Fixes:
Moved plugins folder is, it now uses Assets / Plugins / Android to scan for plugins.
Plugins now support Android standard project layout; / assets, / bin, / libs and / res Will Be merged with the referral package.
Added 'update NECESSARY' notifcation dialog for Samsung devices running OS pre-2.2 firmware.
License Verification Library (LVL) No Longer causes crash.
Added iPhoneUtils.isApplicationGenuineAvailable () To Be Able to determine if application integrity dog be confirmed or not.
Ignore. Meta files (with external version control) When the packaging. Apk.
DefaultImporter Assign assets to platform specific plugin.
Custom manifests Are Now merged with the properties from the editor (like Bundle Identifier, Version and permission flags.)
Ship UnityPlayerActivity as source code template for writing plugins with custom activity classes.
Added support for translucent (RGBA 8888) rendering surface.
com/unity3d/player/UnityPlayerActivity.currentActivity field is now found at com/unity3d/player/UnityPlayer.currentActivity.
iPhoneKeyboard is now display on top of the application, it Supports the basic soft keyboard layouts (URL, Email, Phone, etc).
PlayMovie is now display on top of the application (instead of in a Separate activity) fixes the issue screenCanDarken while playing movies.
The editor now checks for device Specifications Before Trying to deploy in Build & Run.
The editor will try to locate the JDK based on information stored in the registry on Windows.
Being Fixed C # assemblies loaded from the wrong thread, WAS Causing crashes Were loaded if external classes late at runtime.
Fixed rendering textures on OpenGL ES 2.0.
Well, not to bore you again, I leave the links to disengage the engine (which, incidentally, can also lower the Unity site), plus the PATCH to run PRO interpretation. Under the instructions I give you links to the PATCH.
Download
Code: Patch:
http://www.sharingmatrix.com/file/31240549/Unity3.1Patcher.zip
Engine:
http://www.sharingmatrix.com/file/31247785/UnitySetup-3.1.0.part1.rar
http://www.sharingmatrix.com/file/31247823/UnitySetup-3.1.0.part2.rar
http://www.sharingmatrix.com/file/31247611/UnitySetup-3.1.0.part3.rar
http://www.sharingmatrix.com/file/31247933/UnitySetup-3.1.0.part4.rar
http://www.sharingmatrix.com/file/31244851/UnitySetup-3.1.0.part5.rar
Hotfile mirrors (links intercambiables):
(PATCH)
http://hotfile.com/dl/81836661/06ebedd/Unity3.1Patcher.zip.html
http://hotfile.com/dl/81829273/a02d80a/UnitySetup-3.1.0.part1.rar.html
http://hotfile.com/dl/81831162/657a608/UnitySetup-3.1.0.part2.rar.html
http://hotfile.com/dl/81834292/f037795/UnitySetup-3.1.0.part3.rar.html
http://hotfile.com/dl/81836005/221f73b/UnitySetup-3.1.0.part4.rar.html
http://hotfile.com/dl/81836511/140785c/UnitySetup-3.1.0.part5.rar.html
Instructions: After installing the Unity engine, must register as an Indian (not to be recorded, therefore, the trial of interpretation PRO). Done, should shoot the patch, the ending "sitting" on the taskbar. Now what remains is solo shot the Unity, and run them in interpreting PRO.
Note: if you jump over patcher, Unity traarriar� INDIE only interpretation. Shunt, may indicate between India or whenever they open PRO Unity. All-in-one download Unity 3d 3.1 Pro Uploading
Tags: unity,pro
Unity 3d 3.1 Pro hotfile download share.
Unity 3d 3.1 Pro torrent & megaupload.
Unity 3d 3.1 Pro full rapidshare & free from netload.
Live download Unity 3d 3.1 Pro Uploading
Live keygen Unity 3d 3.1 Pro Sharingmatrix
[MU] SWiSH Max v3.0 2009 11 30 WinALL Cracked-BRD
ReaConverter 5.5 Pro
3D MARK VANTAGE + KEYGEN
WGA Remover for Windows XP
[RS] Voice Reader Studio- $499 Software geo
BatteryBar Pro 3.4.4 patch
Speed Commander win x32-64 v13.30 Build 6200 keygen
Groove Server 2010 MSDN (5.2010) crack
GEOMAGIC STUDIO V12 patch
Windows 7 Home Premium (32 Bit) x86 (September 2010) patch
Firestorm 24BiT MULTiFORMAT DVDR patch
Microsoft Office Professional Plus 2010 Final keygen
Avast AntiVirus 4.8 PROFESIONAL Full + Life Time Key(FULL) keygen
Adobe Dreamweaver CS5 + Keygen keygen
Windows 7 ULTIMATE x86/x64 FULLY ACTIVATED (Compressed 900Mb patch
Recent Comments